Moving and Fighting

In Infinity Quest II, movement is alternating; first you move/fight, then it’s the monsters’ turn. Certain things can alter this sequence; if you are speeded, you will make 2 moves for every one of the monsters’. If you are paralyzed, you will be prevented from reacting for 3 turns.

Using the mouse

Your cursor is normally a sword. To move in one of the 8 directions, simply click on the board and you will advance by one square in that direction. If an obstacle bars your way, you will not move. If you are adjacent to a monster or a damageable wall, instead of moving, you will hit it with your sword. If you kill a monster, you do not advance into its square.

Holding down the Option key changes your cursor to a bow. Click it in one of the 8 directions to fire an arrow in that direction. An arrow will travel until it hits a wall, a monster, or certain objects.

If you click on yourself, regardless of the cursor type, you make a “pass” move. That is, you do nothing and allow the monsters a free turn to react.

When you backpack contains something, clicking on a slot means you want to use that object. The cursor will change to a target display, and you will have to choose a target square on the board. If you do not want to use the object, click outside the board and the operation will be cancelled. This does use up a move.

Using the keyboard

Rather than constantly clicking on the board display, you may well prefer to use the keyboard (this is indeed the recommended way to play the game). Instead of clicking to indicate the direction in which you wish to move, fight or shoot, hit one of the movement keys. You may specify which key corresponds to a given direction by choosing the “Set movement keys” option in the Game menu.

It is not possible, however, to command bombs and wands from the keyboard: the mouse must still be used for those.

Time

Infinity Quest II is not an arcade game. However, you do not have unlimited time for moves; a speed parameter specifies how much time may elapse before you are required to move. If you have not made a move by that time, you are assumed to have made a passing move. The delay granted is as follows:

Speed       Delay (in seconds)
Very Slow   10.0
Slow         5.0
Normal       2.0
Fast         1.0
Very Fast    0.5

The weapons

There are four weapon types you can use against monsters. Each affects them differently.

Your sword is the default weapon. It does 2 points of damage when you swing it. If you gain the Holy Sword, you will do 3 points of damage per hit thereafter.

You also have a bow. Your arrows go far, but only do 1 point of damage. Should you gain the Elven Bow, the arrows you shoot (you have an infinite supply) will do 2 points of damage. Your arrows always hit their mark.

You may gain Magic Arrows, which come ten at a time. Those missiles will normally do 3 points of damage to everything they touch, and they will continue on their path after destroying monsters! There are a few exceptions—see the “Monsters” section.

You may use bombs on the monsters, after finding them and putting them in your backpack. Bombs do area damage. Look under “bombs” for details.

The last weapon type is poison gas. Poison gas is released, in a 5-by-5 cloud, when you shoot a jar of poison (or when you launch a poison gas bomb). The poison will do 3 points of damage to most monsters within the cloud, but will not damage any generators. See also under “poison”.

Some wands can be used as a form of weapon; the wand of flame functions as a form of bomb, while other wands have specific magical effects detailed in the appropriate section.

Shooting arcana

While moving and fighting are straightforward in Infinity Quest II, shooting is a little bit more complex. When an arrow is fired, it travels in a straight path in one of the 8 directions, until it is stopped by an object. All objects (including monsters) stop arrows, with these exceptions:
- any form of trap (except arrow traps)
- exits
- crevasses
- broken pillars
- keys
- out-of-phase walls and illusory walls
- magical energy shields (from a wand of shielding)

When an arrow hits an object, different things happen.

Monsters, of course, take damage and may be slain.

Damageable walls will take 1 point (or 2 if you have the Elven Bow).

Potion bottles will smash and their contents will be wasted.

Poison jars will smash and release a cloud of poison gas.

Bombs will detonate, although with a smaller area of effect than normally. A shot bomb detonates like a bomb of the next-lower class. Normal bombs, when shot, explode in a 3-by-3 square doing 2 points of damage at the center of the explosion (no monster will be there to take the damage, of course) and 1 point along the outer edge. Poison gas bombs release a 3-by-3 gas cloud, and likewise the effects of earthquake bombs are confined to a 3-by-3 square.

All other objects will be unaffected by the arrow, which merely stops there.

Magic arrows work a bit differently. If a magic arrow slays a monster or destroys a wall, it will continue on. However, smashing a jar or bottle, or detonating a bomb, does stop a magic arrow.

When monsters shoot back

Some monsters can shoot back at you. The rules under which this operates are slightly different. It pays to be aware of those differences.

For a monster to shoot at you, it must first be in a straight line from you. Imps may shoot over any obstacles except Void squares (and sealing walls). All other monsters need a clear line of sight.

A clear line of sight consists of a straight line (horizontal, vertical or diagonal) of squares between you and the monster (not including your own square); the squares may only contain the following:
- an empty floor
- an illusory wall
- any form of exit
- a crevasse
- any form of trap, including arrow traps

Thus, broken pillars, keys, out-of-phase walls and energy shields protect you from monsters’ shots while allowing you to shoot at them; symmetrically, arrow traps block your arrows while allowing monsters to shoot at you.